Intro

Welcome to GlitchOwl. This is a collection of selected experiments focused on motion, procedural setups, technical art and visual prototypes.

You can jump directly to Projects to browse the work.

Spider IK

Spider IK

2026-04-04 :: Actuators Model Update

Actuators, blender collection export, knee range-tele smoothing

2026-03-31 :: Actuators Model Update

Actuators, blender collection export, knee range-tele smoothing

2026-03-29 :: IK and Actuators

Working IK solver with actuators

2026-03-25 :: 8 Legs

Blocking hip gimbal

2026-03-23 :: Hip Gimbal Concept

Blocking hip gimbal

2026-03-22 :: Mesh Rotation Driven by IK

To match the mesh with IK orientation:

  • Base rotation is derived from direction (LookRotation)
  • Roll is computed using SignedAngle
  • Rotation is applied around a specific axis

This avoids issues with Euler angles and keeps the behaviour consistent regardless of plane tilt.

2026-03-21 :: IK Plane + Roll Separation

Reworked the IK system to separate orientation from solving.

  • PlaneDriver – handles yaw and pitch
  • RollPlane – controls tilt (roll)
  • 2D IK solve – runs inside the plane

The result is a stable and predictable system where the space is controlled instead of the solver being forced to adapt.

Curve to Travel

Curve to Travel

Experiment around curve-based motion and travel behavior. The goal was to explore predictable movement along custom paths and shape-driven animation flow.

Follow-up tests extending the idea toward cleaner timing, direction handling and visual clarity.

Chain Plotter

Chain Plotter

Mechanical plotter concept investigating chain-based motion, linkage layout and presentation. The focus is on motion readability and the feel of the mechanism.

Additional studies looking at proportions, movement paths and prototype presentation.

Pattern

Pattern

Visual exploration built around pattern, rhythm and graphic repetition. This project is more focused on visual language than on mechanism.

Secondary variations testing motion and presentation ideas for future visual studies.

About

I create experiments around animation systems, mechanical rigs, procedural motion and visual prototyping.